AI Insights · Timothy · October 2025
Top Science Games Performance in France, Q3 2025
Explore the performance of the top science games on a unified platform in France during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the science game category saw varied performance among the top applications on a unified platform in France. According to data from Sensor Tower, these games showed distinct trends in downloads, revenue, and user engagement.
Plague Inc. from Ndemic Creations experienced fluctuations in weekly revenue, starting at approximately $1.8K and peaking at $2.3K in early August. Downloads increased to around 3.4K in early September, while active users decreased from nearly 13K to under 10K by the end of the quarter.
Cell to Singularity: Evolution by Computer Lunch showed steady revenue, starting at $1K and reaching $1.3K by the end of September. Downloads peaked at 640 in late August, with active users decreasing from over 8K to around 5.3K.
Jetpack Joyride, published by Halfbrick Studios, saw revenue rise to a peak of $456 in late September. Downloads hit a high of 3.1K at the end of the quarter, while active users fluctuated, ending at approximately 14.8K.
Patient Zero: Plague game from Brightika, Inc. showed a significant increase in downloads, reaching nearly 10K in early September. Revenue increased to $810 in the same period, with active users peaking at 2.6K.
Finally, Universal Paperclips™ from Everybody House Games, LLC had modest revenue growth, peaking at $188, while downloads reached 153 in early September.
For more detailed insights and trends, visit Sensor Tower's platform to explore comprehensive data on these top science games.